U-BOOT The Board Game

Created by PHALANX

UBOOT The Board Game is a real-time tabletop game of WW2 submarine warfare. An underwater cooperative war thriller that allows 1 to 4 players to assume the roles of the Captain, the First Officer, the Navigator, and the Chief Engineer on board of a type VIIC U-boat. The game is enhanced by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.

Latest Updates from Our Project:

Final assembly
about 1 month ago – Thu, Oct 18, 2018 at 02:09:59 AM

Hello everyone!

Last week, we received not only the final, mass production plastic pieces, but also the final version of the submarine’s hull punch board. You must be eager to see this as much as we were a week before, so there is no need for any more words here. Just check the video below to see it all with your own eyes!

Essen Spiel

The game is currently in print (all language editions), with the first copies of the English edition to be delivered to Essen Spiel (25-29.10.2018) directly from the printing house. These games will be shown at our booth 2-B106 to visitors and media. Regardless, the game will go into distribution only after we fulfil the campaign and pre-orders. However, please visit our booth to play a demo game and check the final, mass-production components. We will also be showing the game’s mass-produced add-ons, so you will be able to take a closer look at all the components that will be delivered with your game at the end of the year.

Rough resin interior upgrade pieces, before final treatment.
Rough resin interior upgrade pieces, before final treatment.

Delivery

Speaking of delivery, most of the EU games should be shipped to you this year, so that they can reach you in December. The Brazilian edition and EN games for America/Asia/Australia should be shipped out as well, but they will be delivered a little bit later, as they have to cross the pond.

Pre-order

Please note that pre-orders for the English and Polish editions (published directly by PHALANX) are still live, so if any of your friends are still interested in getting the game, please share this link with them: https://uboot-the-board-game.backerkit.com/hosted_preorders/ We are not taking any more pre-orders for other language editions, but if you are interested, please contact the publisher of your language edition directly (DE - Pegasus, IT - Cranio Creations, FR - Asyncron, SP - MasQueOca, RS - Crowd Games, BR - Galapagos Jogos).

The app

The game’s app is undergoing tons of testing to ensure that all its mechanisms are working like a well-oiled machine. Apart from the gun modules (which will be automated for those of you who are not so keen on manual shooting), all the AI procedures are being put through their paces, and secondary objectives are receiving the final touches to give you as much of an open-world experience as possible. Here is a glimpse of just a few things that are being worked on:

In the video, you can see a single plane attacking with a strafing run. However, the game’s engine will allow up to three planes to attack you at the same time, which, of course, will be a situation to avoid at all cost :) You can also get a glimpse of our 3D system: please note the area of effect of the hydrophone and the sonar, as well as depth charges dropping from the stern of an escort vessel. Of course, you won’t be seeing any of that in the final game - just as the submariners of the time, you will have to rely on the hydrophone, the navigator, and your nerves of steel to work out the correct evasive maneuvers. There are already tons of variables to such situations in the game, and dodging an attack successfully will require a good understanding of the situation.

And yes, we were serious when we said that we would attempt to mimic authentic WW2 anti-submarine procedures. If you are really into this kind of thing, you might want to take a look at some of the research materials that the system is based on: https://www.ibiblio.org/hyperwar/USN/rep/ASW-51/ASW-11.html

All in all, we are confident that you will have a blast playing the game - just make sure it is not the blast of a depth charge going off too close to your hull ;)

Alright, that’s all for today. With roughly two months left until the release, we are entering the final stage of the project. The mission design is mostly ready, and we will be playing hundreds of test games until the release in order to ensure proper balancing and maximum gameplay satisfaction.

That being said, it is now time to set course for Essen - hope to see you there!

All best and happy gaming!

Iron Wolf Studio and PHALANX

Pledge manager closing soon!
about 2 months ago – Mon, Sep 24, 2018 at 09:01:45 PM

Hello Everyone!

Autumn has come, and that means we need to take another big step forward. This time, however, it is not about design or production, but about accounting and campaign fulfillment. With 8 language editions in the mix, we need to secure enough time to work out all the financial arrangements with our partners. Consequently, we have to compile a final list of backers and pre-orders, which forces us to close the pledge manager.

Looking at the calendar, the best time to do this is the 30th of September. Closing the pledge manager at the end of the month means that you still have a week to complete your orders and close your pledges. And there are still many of you who need to do it:

That is why you should no longer hesitate, so please visit the pledge manager today! Log in with your Kickstarter email and finalize the procedure. Please note, that the pre-order will be closed at the same time. Thank you!

Enter now!
Enter now!

As this particular project is drawing to a close, then what about...

The Next Project

Nanty Narking campaign is over, so let’s check what is next in our publishing line. Here is a sketch of the box cover image. What is the theme of this new game? Who would know first?

Well, in the information age, those are in the know, who participate. And soon, you will have a chance to participate too. We call it PHALANX Club - yet just a simple platform that would both keep you informed about our future projects, let you participate in their creation and influence our decisions and maybe even receive something earlier or based on exclusivity. We aim to develop it further but we need to start simple. Please stay tuned!

Thank you and happy gaming!

Iron Wolf Studio and PHALANX

The visual side of things
3 months ago – Tue, Sep 04, 2018 at 01:23:36 AM

Hello everyone!

We are happy to announce that the production of plastic pieces for U-BOOT has been finished. We are now waiting for the mass production samples, and once they are approved, we will be able to import the goods from China to Poland, where the game will be printed and assembled.

Here are some photos of the final plastic pieces:

Guns and periscopes on the conning tower’s mockup.
Guns and periscopes on the conning tower’s mockup.
The Captain’s crew.
The Captain’s crew.
The First Officer’s crew.
The First Officer’s crew.
The Navigator’s crew.
The Navigator’s crew.
The Chief Engineer’s crew.
The Chief Engineer’s crew.
A general view of the plastic pieces.
A general view of the plastic pieces.

On top of that, we are starting the printing process. The language-independent files are ready, the dies have been produced, and we are eager to see the final, mass-produced hull of our u-boat! The English edition files are ready, and our partners are finishing theirs. Soon, all the language files will have been approved for printing.

As for the app, there has been a lot of progress an all fronts. We are heavily testing the AI for various enemy units, so as not to make it too deadly, while also retaining its aggressive and relentless nature. We are also testing various visibility conditions, and applying the final touches to the scenario editor. In the coming weeks, the editor will be ready, allowing us start testing the hell out of further scenarios. The scenario design is mostly ready - now we will need to key them into the editor and then do A LOT of testing :)

In the meantime, the IT team will focus a little bit more on the visual aspect of the game. So far, there have been a lot of changes in the code and mechanics, but not so much on the visual side of things. That, however, is beginning to change, and we are getting closer and closer to showing off some sweet visuals. For now, let us give you a glimpse of what is being worked on:

88 mm
88 mm
20 mm
20 mm

Yes, you got that right - you will be able to shoot the deck guns :) These two particular modules are a fresh addition to the app, and a testament to what we promised during the campaign: if there is a cool idea that was not a part of the campaign, but we can squeeze it into the timeframe and budget, then we will do it! Frankly speaking, the idea to fire the guns manually has been with us since the very beginning of the project, and we are very excited to be able to have it in the game.

Last, but not least, we would like to introduce you to our new project that has just launched on Kickstarter. :)

Nanty Narking is a classic reborn! Martin Wallace's design, originally set in the flat world created by an author beloved by many and knighted for his writing, which has been now translated into the realities of the round world and many myths and legends of the Victorian London. The same London which stood as inspiration for so many stories. Unavailable for more than 3 years now, the game returns in a new, stunning PHALANX quality edition. Please check the project page and take part in this world’s first story driven Kickstarter campaign!

Happy gaming!

Iron Wolf Studio and PHALANX

Let’s get physical
3 months ago – Sat, Aug 18, 2018 at 01:59:16 AM

Hello everyone,

The last update wasn’t particularly impressive, but that was only because we were mustering all our strengths for this one. And, finally, the day has come: we are very excited to announce that the physical components for U-BOOT are almost on their way to the printer! That’s right - the Rulebook, the Tactical Guide, the player panels, the 3D model, and all the rest of the components are ready! They are currently undergoing final scrutiny before being sent out to manufacturers, which should be happening soon. And the plastic pieces? They are already in mass production!

Frames with miniatures, right out of the molds.
Frames with miniatures, right out of the molds.
Chief Engineer's assembled miniatures with brown bases.
Chief Engineer's assembled miniatures with brown bases.

Before that, however, we would like you - our backers - to have your say. As you already know, we value your opinion above all other, so we are very happy to be able to show you the (perhaps) final rules and Tactical Guide for the game. Please have a look and tell us what you think! I guess it goes without saying that we are really interested to hear what you think about this first sneak peek of the full game.

Rulebook
Rulebook
Tactical Guide
Tactical Guide
Player Aids
Player Aids

And, speaking of the full game, we are not wasting time either! Enemy AI is being put through its paces, day and night effects are already in place, and scenario design is in full swing. We are now only days away from laying our hands on the all-new version of the app, together with a scenario editor. How cool is that?

Work in progress :)
Work in progress :)

Very much so, I agree, but, let’s not forget about the main purpose of this update: please be so kind as to let us know in the comments section of this update your thoughts on the rules and Tactical Guide, as it is very important for us to make sure that they are on par with your expectations. Once we are done with the physical components, we can go all-digital until the game’s release.

And yes, by that I mean the app, so you already know what to expect in our next update, right? ;)

All best and happy gaming!

Iron Wolf Studio and PHALANX

There will be no update today...
4 months ago – Tue, Jul 31, 2018 at 12:53:09 AM

...as we are on vacation now. Guess where we went to.

OK, let's get inside! :)

We'll be back after 15th of August with some serious stuff.

Happy gaming!

Iron Wolf Studio and PHALANX